![]() ![]() To learn about places where you might be able to get a copy, check out our official Twitter, Facebook, and Instagram, and stay tuned for more details in the coming weeks. Limited to a numbered print run per issue, this premium version of Game Informer isn’t available for sale. The main cover art for this issue features Sonic running through the open-zone setting of Sonic Frontiers, while the collectible Game Informer Gold cover pays homage to the first issue of Game Informer, which featured Sonic’s debut game on the cover. She has worked on both the IDW and Archie Comics runs and worked with Sega and Game Informer to create two unique pieces of art. #Sonic frontiers fan art tvOur cover art this month is created by Evan Stanley, a Pacific Northwest illustrator and writer, who has worked on the official Sonic the Hedgehog comics, TV shows, and more over the last decade. ![]() You can expect all that and more in this stacked issue of Game Informer. #Sonic frontiers fan art fullWe also have a big previews section, full of new looks at games like Marvel’s Midnight Suns, MultiVersus, A Plague Tale: Requiem, Saints Row, Call of Duty: Modern Warfare II, Final Fantasy XVI, Redfall, and Street Fighter 6. Considering Sonadow exist, you probably shouldve. Of all the love interests Sonic has had over the years and you chose the girl that despises him and induces trauma amongst all his friends. Meanwhile, Blake Hester went spelunking with Spelunky creator Derek Yu and lived to tell the tale. You know, you can kill someone in different ways than just beating them. Kimberley Wallace provides an excellent feature on how Open Roads changed direction during its tumultuous development cycle, Matt Miller gets an early look at Stormgate, the new RTS from talent that previously worked on games like Warcraft III and Starcraft II, and I go deep with the development and improvements of Madden NFL 23. However, there’s so much more within the pages of this issue. Of course, that’s on top of my full hands-on impressions of Sonic Frontiers. You’ll learn more about the history of Sonic, the brand’s recovery efforts after a string of less-than-satisfactory titles, how the movies and TV shows fit into the broader brand picture, and where the Sonic franchise goes from here. Within this massive 16-page cover story, I talk to members of Sonic’s past and present to learn about how the franchise bounced back from its more challenging years to once again aim for a spot as video game royalty. I also got to speed through several of the recently announced Cyber Space stages. I spent that time exploring Kronos Island, fighting enemies, solving puzzles, uncovering secrets, and helping friends. headquarters to play hours of Sonic Frontiers. For this issue’s cover story, I traveled to Burbank, California to Sonic Team’s U.S. ![]()
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